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Last Epoch hit Steam Early Access on April 30 When I unlocked the Bone Prison specialization for my Mark for Death spell I forgot to read the fine print. Though a wall of bones now encircled my enemies my once insta-cast spell now had a nasty side effect: a 20-second cooldown. But I was delighted to find that I could now cast another spell on each individual bone piece turning my new bone prison into a cascading wall of death. Any trade-off that ends with a cascading wall of death is a good one.

Last Epoch hit Steam Early Access on April 30 after six months in closed alpha adding a proper prologue and extending the campaign to four chapters. Although it’s a traditional hack and slash action-RPG the world and story structure are clearly inspired by Chrono Trigger. I zip around to different eras that eventually lead to an apocalyptic future I need to prevent. It’s a neat idea but the writing isn’t really what's keeping me playing. Take your stupid ledger and give me my skill point Elder Erza.

Chris Wilson co-founder of Grinding Gear Games and lead developer on their free-to-play action RPG Path Of Exile recently took to Reddit to explain the studio’s current workload and priorities including a healthy work/life balance for their employees. “Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible,” he wrote. “I will not run this company that way.”

I could get behind “we don’t crunch” as a badge of PR pride. After reports about Epic Games’ awful workplace practices to keep the Fortnite juggernaut churning out constant updates competing battle royale Apex Legends’s studio Respawn came out to say hey we don’t do that. It means you get your sweet sweet content slower but it also means people’s lives aren’t ruined. A pretty fair trade off really.

It looks like Path of Exile developer Grinding Gear Games has no plans to join the ranks of developers who have been called out for excessive crunch and poor management practices. In a candid post on Twitter co-founder Chris Wilson addressed players who have expressed their anger over multiple issues including the game’s Synthesis league noting that developers have to prioritize tasks and that it may take time for certain improvements to be made.

Developer Grinding Gear Games announced the release of the game on the PlayStation 4 in November 2018 and first said it was targeting a December 2018 release date though that date came and went with no game after the developer pushed back the release window. Grinding Gear then said the game was expected to release in early February for Sony’s console but in the most recent update from the developer it seems that’s not the case any longer.

Absorb eight of the biggest trailers from Xbox's E3 2019 Media Briefing from the family-friendly Minecraft Dungeons Forza Horizon 4 Lego Speed Competition and Microsoft Flight Simulator to Elden Ring from Game Of Thrones creator George R. R. Martin Cyberpunk 2077 and Keanu Reeves' discomfort at fielding direct compliments Halo Infinite and in-development console Project Scarlett.

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