The Path of Exile may be a betrayal, but it is not from its players. A studio spokesperson for Grinding Gear Games said today that the free online action role-playing game has set a new mark for concurrent players.
The betrayal expansion was released on the PC on December 6, and the Path of Exile reached approximately 189,000 players. The spokesman said that POE Trade Currency two-thirds of them are from Steam. This is a 28% increase over the previous expansion height. This shows that the studio regularly updates content through new storylines, character options, projects, and loot, and it's quite possible to see a lot of returning players - and maybe some new players. The Oriath Fall Expansion, launched in August 2017, launched a high point before the players.
According to e-sports observations, the Path of Exile is the most watched game on Twitch. Twitch is the mainstream live broadcast service in the game field, ahead of Warframe and behind the Battleground of PlayerUnknown.
Why is the Path of Exile important?
The Path of Exile has been successful in Grinding Gear Games. Since the debut of the PC in 2013, the online shooting of Diablo's loot-based action RPG subsystem continues to grow. And it is preparing for a new audience on the PlayStation 4. This is part of the reason why Tencent acquired a majority stake in Grinding Gear in May.
The focus of betrayal is on mmoah your investigation of the mysterious group Immortal Syndicate. You are working with Jun Orton, a member of the Djinn Medal. They fear that the immortal syndicate has found a way to bring the dead back... without them undead. When you investigate their 18 members, you form a police-like suspect committee (you can even ask them if you capture them). It brings a new element to the Path of Exile, which not only kills enemies but also finds spoils and modifies your gear.