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Final Fantasy XIV desperately tries to up retention 2

Looking closely with the shots in this Final Fantasy 14 triple-format comparison gallery, the one difference between the PS4 and PC may be the visibly lower a higher level anisotropic filtering on Sony's console.

The PC version operates with FFXIV Gil 16x AF within our shots, while reduced impact on PS4 causes texture details becoming blurred when viewed from sharp angles, although otherwise the artwork remains relatively crisp and clear.

The way the action is lit and shaded includes a strong effect on how the colourful world appears, with dynamic day/night cycles and weather effects completely transforming the look on the landscape. The quality with the conversion work also extends to your PS4 in this field, where we come across a lighting model that casts more shadows through the environment than inside the PS3 game, producing more realistically shaded locations.


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